The Breathing Interface
A Spatial UX Exploration: Exploring how digital interaction patterns can shape emotional states in physical space.
Experimental Interface • Design & Technology

Project Overview
Project Type: Experimental Interface / Spatial UX Exploration
My Role: Concept, Design, Motion Exploration
Timeline: Nov 2025 - Dec 2025
Tools: Spline AI, Figma
Focus Areas: Spatial user experience, Motion-led interaction design, Calm and attention-aware interfaces
Introduction
Imagine sitting in a waiting room, moments before seeing your doctor about a life-changing test result.
Your thoughts race. Your breathing becomes shallow. You try to calm yourself, but your mind keeps returning to what might come next.
You look up and notice a screen on the wall. It isn’t displaying information or instructions. Instead, a single, soft form slowly expands and contracts. Its rhythm is steady. Predictable. Calm.
Without asking anything of you, the motion invites your attention. Your breathing may begin to follow it. You pause. You steady yourself.
This moment is where The Breathing Interface begins.

Project Context
The Breathing Interface was developed as an exploration of how digital user experience frameworks can be applied to physical and spatial environments.
Rather than designing for screens alone, this project asks:
Can digital interaction frameworks—such as pacing, rhythm, and minimal feedback—be adapted to spatial design to shape how people feel within a space?
Design Intent
The goal of this project was to explore:
How minimal motion can communicate without instruction
How rhythm and repetition can guide attention over time
How reducing interface complexity shifts focus from task completion to presence

Interaction Design
The interface consists of a single animated form that expands and contracts at a steady, predictable pace.
There are no prompts, controls, or required actions. Engagement occurs through observation rather than input.
The motion is continuous and intentionally non-directional, allowing the experience to be entered at any moment without a defined start or end.
Spatial Exploration
To contextualize the interface, it was placed within a small three-dimensional environment resembling a quiet interior room.
The room functions as a framing device, positioning the interface as part of a spatial experience rather than a standalone screen.
This allowed the project to explore how digital motion, physical surroundings, and attention coexist within a shared environment.
Visual System
The visual language is intentionally restrained:
A limited, muted color palette
Soft edges and rounded forms
Subtle contrast between foreground and background
These choices support the motion of the interface rather than compete with it, reinforcing a sense of calm and continuity.
A looping breathing animation designed to be experienced rather than completed.
Outcome
The final outcome includes:
A looping animated interface driven by rhythm and timing
A spatial visualization situating the interface within a physical environment
Static renders documenting the design from multiple viewpoints
Reflection
The Breathing Interface is an exploratory study rather than a finished product.
It was created to investigate how digital UX principles—such as pacing, restraint, and rhythm—can influence emotional experience when applied to physical space.
What happens when we design spaces that invite people to slow down, rather than ask them to act?